01206 511966
08700 529782
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Mathematics Software
for Windows
£30 single PC, £199 unlimited site licence
Yes-can be purchased utilising eLearning Credits
PC running Windows 98 or later. Fully networkable AUDIO ESSENTIAL
2 Hazelton Road
Colchester
England
CO4 3DU
Covers over 50 maths topics with unlimited computer generated questions. A Teacher mode will go through the questions step by step or ask the ‘Clever Pal’ to show you how to do it. Topics are divided into level of difficulty and progress can be linked to performance.
Provides a comprehensive range of tests and identifies strengths and weaknesses with comprehensive but clear reports. You can create your own tests from combinations of the over 80 topics covered,
Algebra & Number
Foundations
2 programs which cover basic algebra and number topics in a highly structured step by step progression, which gradually increases in difficulty at a pace determined by performance. Ideal for whole class teaching on a network. Two students can share a PC but be monitored and reported on separately.
Algebra Tutor was designed to improve essential algebra skills for students planning to study maths at A level. Animates solutions are available for every question. Number Tutor uses the same format covering a wide range of topics from basics to higher level GCSE.
Using a clear on screen grid the effect of Translations, Reflections, Rotations and Enlargements are covered. All have assistance available to show how to locate the transformed vertices.
Five standard constructions are covered using on-screen ruler and compass. All constructions are done step by step exactly as you would on paper.
A structured approach to plotting scatter diagrams, drawing lines of best fit and evaluating correlation. You can enter your own data or tackle pre-set and computer generated questions.
Analysis of univariate data, sampling, tally tables, frequency tables, averages and charts. The program comes with ten sets of data each with 1000 observations. Your own data projects can also be set up and analysed.
Enter complex expressions with brackets and powers and the watch as the expression is evaluated according to the BODMAS convention.
Five simulated experiments. Friction, Springs, Levers, Bouncing and Collisions.
ONE TO SHARE WITH THE SCIENCE DEPT. Great for gathering data for project work
NUMERACY & LEARNING SUPPORT PROGRAMS
Identify matching pairs. E.g. Numbers to objects, numbers to words, simple sums to answers and many more.
Audio required.
Drop coins into the slot machine to pay the exact amount due.
Audio required
An analogue clock which speaks the the time in traditional, modern or 24 hour modes.
Audio required
Select a number range and a number in that range is displayed in WORDS and the student is asked to key the number in FIGURES. Audio required
Put the five numbers into the correct boxes and then check to see how many are in the correct places. Swap them around until they are all correct. Audio recommended.
Get to the target number by inserting + or - signs to create an arithmetic chain. The start level is gentle but the top level is phew!
Select a times table then drag the jumbled up answers to their correct position in the table. Spoken responses are made to both correct and incorrect attempts. Audio required.
Players have to pot numbered balls into the correct labeled pockets (e.g. 5 can go into a pocket labeled primes). A game for two players.
Similar to Number Pool but easier to play.
By rolling X and Y dice the players have to move their cars from the centre of the grid (the origin) into car parks at the four corners.
The aim is to find the five special numbers mixed in amongst 20 numbers. You can choose to look for odd, even, prime and triangular numbers and multiples.
Fly the balloon over the mountain by answering simple sums. Make mistakes and the balloon will lose height and might crash.
Make as many number bonds to 10 (or 20) as quickly as you can and try to get into the ‘Hall of Fame’
This is cellular automaton. Set the seed pattern and the rules of birth and death and then watch as the pattern changes with each generation. Some will become extinct, some frozen, some will oscillate and some will grow and change endlessly.
Practise adding numbers without using a calculator. There are six levels of difficulty and two levels of assistance.
Practise subtracting numbers without using a calculator. There are six levels of difficulty and two levels of assistance.
Animated solutions to simple linear equations. Students have to enter the actions required to solve the equation and then watch as the the program performs the action.
Note: This program uses the Scales Analogy.
An adventure game format but the skills required are mathematical.
Set in a distant part of the galaxy players have to help the damaged base computer defend against attack by identifying co-ordinates, forming simple sums and solving basic equations. Rapid repetition and strong motivation quickly embed these key maths skills.
Audio required.